using System;
using Server;

namespace Server.Items
{
	public class BagOfSmokeBombs : Bag
	{
		[Constructable]
		public BagOfSmokeBombs() : this( 20 )
		{
		}

		[Constructable]
		public BagOfSmokeBombs( int amount )
		{
			for ( int i = 0; i < amount; ++i )
				DropItem( new SmokeBomb() );
		}

		public BagOfSmokeBombs( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.WriteEncodedInt( 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadEncodedInt();
		}
	}
}
